Asteroyds
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Guillaume Blossier, Frédéric Henry |
| Publisher | Rio Grande Games |
| Players | 2-6 |
| Playtime | 30 mins |
| Suggested Age | 10 and up |
Asteroyds is a racing and pre-program game similar to RoboRally but with enough significant differences to make it stand out as its own design.
Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system.
The aim of Asteroyds is to navigate the highly dangerous asteroid field and pass through four gates. What sets the game apart from other games of this design is that almost everything in the race zone can move position, so the players need to plan with that in mind.
So each round begins with the rolling of three dice; red, white and blue. These relate to coloured asteroids of the matching colour and each rock has a set of numbers from 1-6 printed on them. This gives every pilot the information they need to know where each object will most likely move to (the value rolled for each dice determines which direction the object moves in) using the hex based board.
The trick is that some objects move a differing number of spaces and objects react differently when collisions occur, thus a player's best laid plans may not pan out due to mistakes.
Mistakes introduces the other unique aspect of Asteroyds. The players only get a given amount of time to work out their best flight path and then plan their moves on their planning board. A minute is recommended and 30 seconds for experts. This real-time tension in the planning is tense and helps the game to stick to a good play length.
Asteroyds also offers advanced rules such as shooting, special pilot powers and also varied play modes such as; Shooting, Targets and drones. Some of these allow for team play.
