Taxi Wildlife
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Florian Racky |
| Publisher | HABA - Habermaaß GmbH |
| Players | 2-4 |
| Playtime | 10 mins |
| Suggested Age | 5 and up |
Players in Taxi Wildlife want to give rides to as many animals as they can, while also traveling far into the forest.
To set up, each player takes a colored start cards, each of which shows a single path on one edge that branches into two paths at the opposite edge. Players place two each of six kinds of animals into two separate bags; someone shuffles the duel cards (after first removing any colors not in play), then places the four round cards in numerical order. Shuffle the three stacks of route cards, then reveal one card from each deck; each route card depicts an animal on the sign next to a taxi stop and some cards also show the animal on the card.
In each round, you'll draw the duel cards one by one, and for each duel card the two players shown on the card each take a bag, then race to find one of the animals depicted on a face-up route card in their bag — without looking inside the bag, mind you. If a player finds the wrong animal, then the opponent can still find one; if the player finds the right animal, he takes the matching route card from the display and tries to add it to his start card on either the left or right side. The number of paths on adjacent cards must match! If they don't match, the player returns the card, gaining nothing, and the next duel card is drawn. In addition, if the route card actually depicts the animal in question, the player keeps the animal token instead of returning it to the bag.
Once all the duel cards have been used, shuffle them and reveal the next round card. After four complete rounds or after one stack of route cards is empty, the game ends. Each player scores one point for each route card in her path and each animal in her collection; whoever has the high score wins!
