Caretos (Import)
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Paulo Pereira |
| Publisher | MEBO Games |
| Players | 2-4 |
| Playing Time | 45-60 mins |
| Suggested Age | 8 and up |
Note: This game includes English, Portuguese, Spanish and German. For a preview, English rule can be found here.
In the far north of Portugal in an imaginary triangle between the Gerês, Marão, and Montesinho Mountains, there is a rough granite landscape of wilderness and solitude. This region is known for its large number of sightings of supernatural creatures, such as witches, werewolves, and the devilish Caretos.In Caretos, a game for 2-4 players, you control a team of two Portuguese monsters that roam the region at night, hunting villagers. Your goal is to scare and capture more villagers than any of your opponents.
Villagers are grouped in villages and chapels around the map. On a player's turn, they activate one of their monsters, moving it to scare and disperse groups of villagers or capture isolated villagers. The activation of a monster depends on the «energies of the night»; according to the energy used, the monster can move or do special abilities. The player can also activate neutral creatures: the Caretos (a gang of jokers, possessed villagers), who can block and even capture other players.
—description from the publisher
