Atlantic Triangle
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Esa Wiik |
| Publisher | Mindwarrior Games |
| Players | 2-5 |
| Playtime | 90 mins |
| Suggested Age | 13 and up |
Atlantic Triangle is a trading game for 2 - 5 players, who travel the seas as captains of merchant fleets in the dawn of the 18th century.
The Atlantic Ocean and the three continents conjoined by it lay the scene for fierce competition for money and power. The players seek to strengthen their trading stature by defying storms, pirates and competitors, who are pursuing the same goal.
A canny merchant keeps track of the market and the developments in supply and demand, and has the courage to take risks in the pursuit of greatness.
The Players purchase ships, load them with products and sail the three continents selling and trading their products, building bases, evading pirates and defying storms.
The winner of the game is decided by victory cards. Victory cards can be acquired via purchasing and maintaining bases, and by hunting down pirates. Different combinations of victory cards are worth different numbers of victory points.
Victory cards are drawn from the top of a shuffled deck, randomizing the type of a card the players get. The player who first acquires victory cards worth ten victory points wins the game.
