Pinball Showdown
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Diane Sauer |
| Publisher | Shoot Again Games |
| Players | 2-4 |
| Playtime | 30-45 mins |
| Suggested Age | 12 and up |
In Pinball Showdown you and the other players are the pinballs and the pinball machine is going like crazy! Before you have time to think, multi-ball starts placing you and the other players in competition to score the various pop bumpers, drop targets and other playfield devices. You and the other pinballs have only a short time to score the most points and complete the various combos for bonuses before it's all over and you inevitably drain.
Players are dealt ten cards each of which represents a pinball playfield device. Each turn the players all select one card from their hand and one is added from the draw deck. These cards are placed face up in the center of the table and are the playfield devices that pinballs can steer towards and try to score this round. Starting with the first player, each player has three options. They may place a bid on a playfield device (Steer towards it), spend one or more control tokens to increase the speed of their pinball and they may purchase a playfield card from the discard pile. They many do any or all of these options or pass and do none. The highest bidders on each device takes their card and, assuming they meet the speed requirements to complete the device, they score it. Anyone who did not bid on a device starting with the first player selects one of the remaining devices. Pinballs must be going the speed listed on the device they get or greater to score it. If they are not, it is not scored and they still lose speed according to the device. Devices that are scored affect speed and can cause your pinball to speed up or slow down depending on the device. Besides scoring devices and trying not to drain by hitting a speed of zero, players are all competing to finish various combinations which score additional bonuses. At the end of ten rounds, the player that scored the most points wins.
