CubeMelt: Getting Dicey *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Daryl Chow |
| Publisher | Origame |
| Players | 1-5 |
| Playtime | 15-20 mins |
| Suggested Age | 8 and up |
ETA Q1 2026
Life is short - and it's even shorter if you're an ice cube. In CubeMelt: Getting Dicey, players play as CubeMelt, an irresistible ice cube that thirsts for love and adventure. Can you reach your life goals before you melt into a puddle?
To set up, each player places their love and adventure tokens on their player board on 0 and their CubeMelt token on 20. On a turn, roll the six dice, then re-roll any you wish, then (if you lower your CubeMelt token by 1) re-roll a second time. The dice have heart eyes (which raise love by 1), star eyes (which raise adventure by 1), a sad face (which lowers CubeMelt by 1), and a droopy face (which also lowers CubeMelt by 1). If one die face appears more often than each of the others, your left and right neighbors receive the effects of these dice, while you receive the effects of all other dice; if not, then you receive the effects of all the dice you rolled.
If a player reaches 20 love or adventure, they win immediately! If a player melts away, reaching 0 with CubeMelt, the game ends, and everyone else's score is equal to the lower of their love and adventure tokens. In this case, whoever has the highest score wins.
You can also play the advanced game that features different costumed versions of CubeMelt, each of which has a unique game-changing power.
