DPH Games | SKU:
DPHPW42
Psychological Warfare
$17.95 CAD
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$17.95 CAD
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Dan Hundycz |
Publisher | DPH Games Inc |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
The twisted half hour card game. A mental battle where you try to thwart your opponents while attempting to meet your own needs.
All games incorporate psychology, this one takes it head on. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores in a direction that you choose. It has a twists and multiple tactics, counter-actions that keep the game fresh and replay-able.
Each player scores on four categories; Freedom, Fun, Power and Belonging. Victory points are awarded for having the highest score in a category at the end of the game. The number of points awarded are dependent on the Archetype that the player is using.
Players will spend Mental Energy to perform actions which will lower/raise scores, have an effect on themselves or other players, or block other players from affecting them.
Defense Mechanisms will help protect you, but as you perform actions you build up Psychological Baggage. To rid yourself of the baggage, you must go to Therapy. But Therapy also causes you to lose your Defense Mechanisms.
Psychological Warfare is a balancing game with a number of key decision points each turn. Which cards to discard to create energy, which cards to play, which scores to change, how to combine actions and much more.