Gib Gas!
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | |
| Publisher | Stadlbauer Marketing + Vertrieb Ges.m.b.H. |
| Players | 2-6 |
| Playtime | 20 mins |
| Suggested Age | 8 and up |
Note: This game is in German. English rules can be found here.
Gib Gas! is a card game in the new "Carrera Tabletop Games" series by Austrian publisher Stadlbauer.
Each round all players select one hand card face-down to set the speed for the current track section. The cards are revealed simultaneously. The player with the "best fitting" speed wins the track section (= VP). Players that have played the same speed collide and cannot win that track section.
If players collide they have to move down with a marker on their card representing the status of their race-car.
Special cards like "Hold Speed" (copy value of last card), "Pitstop" (take played cards to the hand) and "Roll Die" (extremely slow or very fast) expand the possibilities.
The game ends ...
... when the stack of track sections is empty
... when one car is destroyed
