Tricky Traders *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Colin Dömer |
| Publisher | Pegasus Spiele |
| Players | 2 |
| Playtime | 20-40 mins |
| Suggested Age | 10 and up |
ETA Q1 2026
The stalls are set up, and the first customers are already admiring the extensive range of products on offer. But they have no idea what‘s going on behind the scenes! As two rivaling trade guilds, you compete for influence over the marketplace, trying to improve the reputation of your own stalls, while getting rid of the unwanted competition. You and your opponent each have 2 goals: To support 1 market stall (the more fame, the better) and to ruin 1 market stall (the less fame, the better). The game takes place over 3 market days, with each day split into Morning, Noon and Evening. At each time of day, you play 2 influence cards to influence customers, rats and characters. At the end of each market day, each market stall will gain fame depending on how many customers and rats are at the stall along with which characters are also present. The player who best succeeds in both pursuing their own goals and thwarting those of their opponent will be victorious. —description from the publisher
