Push Push Penguin
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Christopher Ryan Chan David Gordon (I) TAM |
| Publisher | Wacky Wizard Games |
| Players | 2-6 |
| Playtime | 10-20 mins |
| Suggested Age | 6 and up |
In Push Push Penguin, you will compete in a race filled with slides, snacks, and seals.
But there is a catch! An Orca approaches, and it will chase away the first penguin to cross paths with it – so the Penguin who finishes second in this race is the winner!
To play, all players roll their Penguin Dice. Players use their Penguin Cup to shake their dice and hide them. They secretly select which of their dice they want to use for movement then reveal the dice at the same time. Starting with whoever has the Orca Die, each player takes a turn gobbling up fish and moving their penguin. They push any penguins they land on or interact with special spaces. After all players have taken their turn, the player with the Orca Die rolls it and moves the Orca.
The game ends when the Orca moves onto a Penguin’s space and the Penguin is not able to gobble up fish tokens to keep from being scared away by the Orca.
The player with the penguin in second place wins!
—description from the designer
