Innovation is fantastic. There's a lot of game here, and what may seem like an unbalanced luckfest at first reveals itself over multiple plays to have plenty of depth and rewarding tactical play--at least when you play at two players. Adding more players makes the game state more chaotic and difficult to keep track of, and can even wildly change how good some of the card abilities are; luckily, the included team mode variant cleans up a lot of the chaos. This game is surprising and unique, and even after 200 plays the base game keeps spitting out card combinations that surprise me.
Also it's basically a heavily abstracted civ-building game that fits in your pocket and this is a major plus.
In all, while I would absolutely say Innovation is not for everyone, every board gamer should definitely give it a few tries since there's really nothing else quite like a game designed by Carl Chudyk.