Death Valley: Highs & Lows
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Kevin Ellenburg |
| Publisher | Button Shy |
| Players | 1-2 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
| Integrates With | Death Valley |
Death Valley: Highs & Lows is the second entry in the Death Valley series. Its 18 cards can be played as a standalone game or combined with the previous Death Valley game to create an all-new set of 18 cards every time you play.
In this tableau-buillding game for 1-2 players, each traveler is striving to assemble the best mix of cards in their Journey and Scrapbook to win the game. Each turn, the active player chooses whether to add a card to their Journey row or to Rest and move cards from their Journey to their Scrapbook row. Adding new cards runs the risk of revealing too many Hazards of the same type, which causes them to shuffle away all cards in their Journey. At the end of the game, each player scores the cards in their two rows. Stars earn points, while Skulls cost the player points. Any special abilities also apply, typically earning the player points based on specific placements or conditions. The player with the highest total is the winner!
