Casinopolis
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Steven Aramini Danny Devine Paul Kluka |
| Publisher | Button Shy |
| Players | 1-4 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
| Expansion | Casinopolis: Place Your Bets |
Ka-ching! Ka-ching! The sounds of slot machines paying out their lucky winners are everywhere. Build up the central strip with popular themed casinos to turn this town into a proper gambler's haven.
Casinopolis is a standalone entry in the Sprawlopolis line of games, and plays similarly to the original with a few new twists. Place cards in an expanding map to create large groups of casinos, line up jackpot icons along roads, and balance scoring from three unique goals. You’ll need a little luck and a whole lot of skill to maximize your winnings!
Casinopolis has 18 double-sided cards. One side shows the blocks that players use to expand their map, while the other side shows unique scoring conditions. 3 of these are randomly dealt at the start of the game to establish the 1-, 2-, and 3-chip bets for the game. The higher the bet, the more points that goal is worth at the end of the game.
Players take turns adding a single card to the map. Cards must be added in a horizontal alignment. They can be placed next to or overlapping a previously-placed card.
Each card features 4 blocks split among the 3 different casino colors. Adjacent blocks that share a color form larger casinos.
Blocks can include up to 2 roads on them. Each road costs points at the end of the game, though their impact can be lessened by connecting segments across multiple blocks to form a single road. The longest road at the end of play is the Strip, where the most important casinos can be found. Roads may also include 1 or more of the 6 lucky symbols, which can pay off substantially at the end if lined up properly.
Once all 15 cards have been played, the game ends and points are scored. Players gain 1 point per block from the largest casino of each type that is adjacent to the Strip, then lose 1 point for each road.
Each scoring goal is evaluated in order, with each instance of the condition adding 1, 2, or 3 points to the total based on the goal’s placement at setup.
Next, jackpots are scored: for each run of 3 or more matching lucky symbols that are adjacent on a shared road, score 1 point per icon.
Finally, the total is compared to the target number: the sum of the 3 numbers listed on each goal card. Score higher than the target number to win the game!
