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Lookout Games  |  SKU: LOG007502EN

Patchwork - Revised Edition

$33.95 CAD Regular price $35.95 CAD
6% off
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Game details

  • Uwe Rosenberg Designer
  • 2 PlayersBest: 2
  • 15–30 min Play time
  • 8 and up Age
  • ★ 7.6/ 10 BGG rating
  • #148 BGG rank
Complexity Light · 1.6 / 5

Awards & honors

  • 2014 Golden Geek Best 2-Player Board Game Nominee
  • 2014 Golden Geek Best Abstract Board Game Nominee
View all honors (17)
  • 2014 Golden Geek Best 2-Player Board Game Nominee
  • 2014 Golden Geek Best Abstract Board Game Nominee
  • 2014 Golden Geek Best Abstract Board Game Winner
  • 2014 Meeples Choice Award Nominee
  • 2015 Hra roku Recommended
  • 2015 Hungarian Board Game Award Nominee
  • 2015 International Gamers Award - General Strategy: Two-players Nominee
  • 2015 Spiel der Spiele Special Prize Winner
  • 2015 Spiel des Jahres Recommended
  • 2016 Gra Roku Game of the Year Nominee
  • 2016 International Gamers Award - General Strategy: Two-players Nominee
  • 2016 Juego del Año Finalist
  • 2016 Lys Grand Public Finalist
  • 2017 Årets Spel Best Family Game Nominee
  • 2017 Årets Spel Best Family Game Winner
  • 2017 Årets Spill Best Family Game Nominee
  • 2017 Guldbrikken Best Family Game Nominee
Game data from BoardGameGeek (opens in a new tab)


In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.

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