Description
Designer | Cole Wehrle |
Publisher | Wehrlegig Games |
Players | 1-5 |
Playtime | 45-120 mins |
Suggested Age | 13 and up |
Accessory | Pax Pamir - Metal Coins |
Honors |
2020 SXSW Tabletop Game of the Year Nominee 2019 Golden Geek Most Innovative Board Game Nominee 2019 Golden Geek Board Game of the Year Nominee 2019 Golden Geek Best Strategy Board Game Nominee 2019 Golden Geek Best Solo Board Game Nominee 2019 Golden Geek Best Board Game Artwork & Presentation Nominee 2019 Cardboard Republic Daredevil Laurel Winner 2019 Cardboard Republic Daredevil Laurel Nominee 2019 Board Game Quest Awards Best Strategy/Euro Game Nominee |
Additional Info |
256960/pax-pamir-second-edition
http://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition/forums/63
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In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.
To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.
After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
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Corey M.
Verified Buyer
Dec 20, 2020
Dec 20, 2020
One of the best games of the year.
Great way to get into pax games. Beautiful components, brilliant gameplay. Some of our best gaming experiences.
0
Christoph B.
Verified Buyer
Apr 13, 2020
Apr 13, 2020
Great Components
Really enjoy this game and the components in this version are phenomenal.
0
Luke P.
Verified Buyer
Mar 9, 2020
Mar 9, 2020
Educational!
Learned a lot from this game, not least of which was which of my friends are terrible
0
Mark E.
Verified Buyer
Feb 28, 2020
Feb 28, 2020
Interesting
Great PAX game. Can get long, it is a game you need to be very aware of each and every player's cards and abilities. This is not my number one style of game but I see it's appeal...view more though I would not recommend as somebody's first PAX game... or at least I'd recommend they play one that somebody else owns before purchasing for themselves. view less
0