I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.
Designer |
Isaac Childres |
Publisher | Cephalofair Games |
Players | 1-4 |
Playing Time | 30-120 mins |
Suggested Age | 14 and up |
Expansion | Frosthaven: Solo Scenarios |
Accessories |
Frosthaven - Card Sleeve Set Laserox - FrostBox - Monster Box version Laserox - FrostBox - Tuckbox version |
Additional Info |
295770/frosthaven
http://boardgamegeek.com/boardgame/295770/frosthaven/forums/63
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Frosthaven is the story of a small outpost far to the north of the capital city of White Oak, an outpost barely surviving the harsh weather as well as invasions from forces both known and unknown. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction. Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well. There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.
Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.
In addition to having the well-known combat mechanisms of Gloomhaven, Frosthaven will feature much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.
Frosthaven has a whole new set of items but there is a mechanic for bringing items over from 'Gloomhaven'. However, as it is a remote location, these products get imported and are not there as standard. Resources are much more valuable and you have to build items through a crafting system rather than just buy them.
After the streamlining for JotL, I was hoping for Frosthaven to be a bit easier to get to the table and work through the 120+ scenarios. This is the opposite - a step clearly further towards players who can laser-focus on one game and play it multiple times a week on a regular basis without distraction using a dedicated space.
While I enjoy the gameplay, I find the scenarios, from the first onward, to be too long. Having a characters like Bannerspear requiring precise placement but then discouraging collaboration in planning just seems artificially frustrating. Likewise with the puzzles and town phases - scarcity and wonky logic plus randomness makes this add unnecessary need to replay an already too-long game.
I knew I will never see all of the scenarios when I backed this on Kickstarter but after digging into the game I now doubt I will ever get through a fraction of the content. It just demands too much of my time, and after I put my kids to bed I will reach for something that takes less time to set up and that I can finish in one night.
And that is why it gets a 3/5 - my partner and I need to have enough time, energy, and focus to get this to the table, which is a rare thing with such a demanding game.
As title said box was pretty beat up when it got to me. Don’t know if that was from shipping or not
Fresh and chilly
Thanks for a timely delivery, as never have I had an issue.
The best
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I brought it for my arkham horror cards, they fit perfectly and it looks amazing.
Got a bag for the tokens, but it's just big enough for all of them. Could be bigger.
Not much in there, but the rule is simple and I really could use the dice inside.