Remnants
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Justin De Witt Matthew O'Malley Ben Rosset |
| Publisher | Fireside Games |
| Players | 2-4 |
| Playtime | 45-60 mins |
| Suggested Age | 13 and up |
Remnants takes place in a post-apocalyptic world. Each player builds a compound and fights to survive raiders and mutant creatures. The game is played in five phases: Scavenge, Build, Fight, Heal, and Clean-up. In the Scavenge phase, you send survivors into the Badlands to roll dice in a real-time race for resources. In the Build phase, you take turns spending those resources to buy weapon, defense, and special development cards that enhance your compound. When threats attack, you roll dice and use abilities from cards you purchased to survive. You'll fight a Level 1 threat, followed by a Level 2 threat, then finally face down the Raider Boss.
After the final attack, the game ends and the player with the most victory points wins. Victory points can be scored from development cards, survivors, specialists, defeated threats, and special bonus tokens.
—description from the publisher
