Mint-Tin Monster Mash-Up *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Chris Backe |
| Publisher | Galen's Games |
| Players | 1-2 |
| Playtime | 15-20 mins |
| Suggested Age | 10 and up |
Take on the role of 1 of 4 Mad Scientists and create your Monster Champion by smashing together 2 out of 24 fantastical creatures.
Mint-Tin Monster Mash-Up combines dice, tactics, timing, and deceit into a portable dueling game that’s easy to learn and plays in 15 minutes!
Each Monster Card in the game has a Monster front on one side and a Monster back on the other. Players will assemble a unique creature by combining a front and back. The combination will not only determine its battle stats, but also create a unique "if-then" power that can be triggered to sway the tide of battle.
Players will roll dice to determine their Attack. Energy and special powers can be used to manipulate the results.
Once the dice are locked in, players simultaneously reveal a hand signal. They can add 0-5 Attack by "Boosting" (spending Energy), or they can Defend to reduce their Damage and regain Energy equal to their intelligence, or they can hit the "Panic Button" and force both players to re-roll. BUT, if a player Defends against a Panic Button, they auto-kill their opponent's creature.
The loser of the battle takes damage equal to the Arena level plus any special attack damage. The Arena gets increasingly deadly until a battle is resolved. When a Monster is killed, the player's Mad Scientist flips over to their more powerful form, giving them an advantage in the next Battle.
The first player to kill 3 of their opponent's Monsters wins.
—description from the publisher
