Cucumber Catastrophe *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Michael Feldkötter |
| Publisher | DV Games |
| Players | 3-6 |
| Playtime | 20-20 mins |
| Suggested Age | 8 and up |
ETA Q2 2026
Cucumber Catastrophe is a fast, highly interactive trick-taking card game for 3–6 players, playable from age 8+. Players compete over four hands of ten rounds each. A round is a trick where all players, in turn, play one card from their hand. The one who played the highest card (or the lowest, depending on the Rule in play) wins the trick and takes all the cards played that round. During the game, certain actions can break the Rule, reversing the outcome between highest/lowest trick. At the end of the game, the player who has collected the fewest cucumbers is the winner. The shifting Rule system creates constant surprises, frequent reversals, so that no two games play out the same way. —description from the publisher
