Astronaugthies: Dice Till The Moon *PRE-ORDER*
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Description
Description
| Designer |
Tibo Everaerts |
| Publisher | Fried Potatoes Games |
| Players | 2-6 |
| Playtime | 35-20 mins |
| Suggested Age | 7 and up |
ETA Q4 2025
Astronaugthies – Dice to the Moon
OverviewA chaotic space race full of dice, crew upgrades, and unexpected twists.
In Astronaugthies: Dice to the Moon, you roll your way through the galaxy with one goal: be the first to reach the moon by throwing a total of 26. Each turn you roll dice to gain height and draw cards: some helpful, some disastrous, and sometimes even a ticket to the mini-games.
The more Astronaugthies you collect, the more dice you roll, but the more unpredictable your journey becomes. Each player can hold up to four Action cards, four Upgrade cards, and four Crew cards. Choosing what to keep and what to discard is key: it’s how you craft your rocket. Do you focus on control, raw power, or reroll flexibility? Your upgrade strategy will make or break your mission.
Upgrade your ship, recruit a crew of mischievous Astronaugthies, and encounter absurd cosmic nonsense like flying monkeys, floating washing machines, and reverse gravity zones. The first player to roll a total of 26 wins, but nothing in space goes according to plan.
Mini-GamesMini-games break the rules entirely. You might find yourself in a duel, trying to knock over your opponent’s dice tower, or racing to complete a dice pattern before someone else. These side challenges keep every game fresh and full of surprises.
Key Mechanics
Roll dice to move forward; your dice total determines which deck you draw from
Collect Astronaugthies to roll more dice each turn
Manage your Action and Upgrade cards carefully: you can only hold four of each type
Penalty and Space Event cards trigger immediately when drawn and cannot be stored
Unique event cards often affect multiple players, introducing unpredictable twists
Mini-games throw players into wild side-battles for crew members and other rewards
Gameplay Facts
2–6 players | Ages 7+ | 30 minutes
Easy to teach, quick to set up, endlessly replayable
Every game is different thanks to variable cards and event-driven chaos
Components
113 game cards (including Crew, Action, Upgrade, and Event cards)
6 dice
1 rulebook
Premium box with magnetic closing
Part of the Fried Potatoes UniverseA connected series of light, fast-playing card and board games, each with its own flavour and twist.
