Trick Shot
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Artyom Nichipurov |
| Publisher | Wolff Designa |
| Players | 2-4 |
| Suggested Age | 12 and up |
Trick Shot is a tense, tactical, fast-paced game of ice hockey with cool plastic miniatures and a streamlined rule-set. The game strikes a fine balance between luck and strategy, while still being easy to explain and get to the table.
Use smart positioning, special abilities of your skaters, and press your luck to outplay your opponent and score the most goals.
Whether you are a hardcore hockey fan or a board-gamer looking for a challenging tactical skirmish, we’ve got you covered!
Trick Shot is played over three periods, each period consisting of 10 turns. Whoever scores the most goals by the end of the third period wins.
On your turn, you may keep activating skaters, as long as the same skater is not activated twice in a row or a turnover is triggered by failing a dice roll.
However, after each activation, a die is added to your pool, making each following activation more difficult.
Rolling a Reaction result lets your opponent perform a short move with one of their skaters, limiting the downtime to a minimum.
Double fail results in a penalty and gets your skater off the ice and may cost you control of the puck.
Stamina tokens can be used to mitigate luck by re-rolling failed activations.
-description from designer
