Magic Dwarf
Magic Dwarf is backordered and will ship as soon as it is back in stock.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Jens-Peter Schliemann, Bernhard Weber Designer
- 1–6 PlayersBest: 2Solo OK
- 20 min Play time
- 5 and up Age
- ★ 6.2/ 10 BGG rating
- #18820 BGG rank
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In Magic Dwarf, you want to race the sorcerer's apprentices as quickly as possible to the end of the path to collect crystals for their magic wands from the dwarf Rupert, but you must avoid the witches to do so.
To set up, place the game boards to create a colorful path, place all of the apprentices on the end of the path opposite the mine, and scatter the cards face down around the table. The first player reveals two cards, then uses one of them to move the depicted character — apprentice or witch — to the next field on the path of the same color. The remaining card stay face up, then the next player reveals a new card, chooses one of the two, etc. If all of the sorcerers' apprentices make it to the mine before the witches, the players all win together.
Magic Dwarf can be played at different levels of difficulty, and it can also be played competitively in addition to co-operatively.
Payment & Security
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