Gunfighter
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Derrick Hwang |
| Publisher | Everything Epic Games |
| Players | 2-3 |
| Playing Time | 15-30 mins |
| Suggested Age | 12 and up |
Gunfighter is a two player non-collectible card game where each player equips skill cards at the beginning of a Western showdown. These skills range from stylish shooting and dodging sequences to taunting or even instilling fear in the opponent.
During each turn of the duel, both players simultaneously select one skill card to use. In order to consistently land shots on the enemy, players must focus on using their skill cards to maintain high accuracy (chance to hit) and also ensure that their weapon is loaded at all times. To win, players must knock out their opponent by reducing their opponent’s health meter to zero. Each time a player is shot, they lose a health point; when a player has zero health points remaining, they are knocked out and the game ends.
—description from the designer
