The Feds
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Steve Finn |
| Publisher | Dr. Finn's Games |
| Players | 2-4 |
| Playtime | 30-45 mins |
| Suggested Age | 12 and up |
Organized crime has overtaken the city. Headquarters wants you and your team to infiltrate the ranks, identify the key players, and break up the syndicate. Do you have what it takes to put a stop to their insidious operations?
In The Feds, players are leaders of FBI units seeking to send agents out to combat crime by arresting criminals. The game is heavily inspired by Gunrunners, an earlier game by the same designer and publisher.
The game is played over a series of rounds. In each round, players simultaneously choose an agent card to play from their hand and a location to play it. In turn order, players then deploy their agents as moles (face-down) to the chosen locations. If a mole is already at a location, that mole is revealed and is now a "field agent". Sometimes, when a mole is revealed, a special power will be performed by the owning player of the mole (some agent cards have powers). These special powers change from game to game for variety of play (based on the City Card being used for the game). They do such things as forcing criminals to move, redeploying agents to new locations, making small arrests, and so on.
At the end of the game, each location is scored and players arrest criminals based on their agent powers at each location.
-description from designer
