Witches of the Revolution
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Craig Stockwell |
| Publisher | Atlas Games |
| Players | 1-4 |
| Playtime | 30-60 mins |
| Suggested Age | 13 and up |
The colonies of the Americas were a haven for the persecuted. But now there’s a war for independence, and those who would have freedom must fight for it.
Witches of the Revolution is a cooperative game. You and your fellow players lead covens of witches determined to see a fledgling nation achieve freedom from tyranny. You must recruit powerful allies, unleash potent relics, overcome menacing events, and ultimately fulfill four keystone objectives before time runs out. Will you specialize, or prepare for anything? Will assisting allies spread your resources too thin, or unlock success?
The players win by completing their four Objectives. Their victory score — from one to seven — depends on the location of the Liberty Track marker when the final Objective is achieved. The players lose if:
The Liberty Track reaches maximum Tyranny, or
An Event card reaches the relevant loss space on the Event Line (based on the number of players), or
The last card in the Event deck is added to the Event Line and the players fail to win by the end of that turn.
