Got Five! *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Yoann Levet |
| Publisher | Blue Orange (EU) |
| Players | 2-4 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
ETA Q2 2026
Got Five! is a game of logic and deduction in which players try to uncover the five hidden numbers placed on their stand. Each player can see everyone else’s tiles, but never their own, and must rely on shared information, clever questioning, and careful note-taking to narrow down the possibilities. All tiles revealed during the game are public, creating a constantly evolving puzzle that rewards attention and reasoning.
On your turn, you reveal a new tile from the supply, adding more shared information to the table, then use one of the available face-up tiles to ask a neighboring player for a clue. You may ask them to categorize a tile by placing it in the correct relative position among your hidden numbers, or compare it to one of your tiles to learn whether they share the same number of dots. These clues, combined with the visible order of tiles and their colors and dot counts, allow players to eliminate possibilities and gradually deduce their own sequence.
Players may announce their solution at any time by declaring “Got Five!” and listing their five numbers in ascending order. If the guess is correct, that player wins immediately. A single mistake, however, eliminates the player from contention, so timing and confidence are key. With simple rules, shared information, and a race to solve your own puzzle first, Got Five! delivers a fast, tense deduction challenge for groups who enjoy logical reasoning and mind games.
—description from the publisher
