Corsairs of Valeria
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Wouter van Strien |
| Publisher | Daily Magic Games |
| Players | 2-5 |
| Playing Time | 15-20 mins |
| Suggested Age | 8 and up |
With the current Commodore lost at sea, you and your fellow Corsairs have set out to complete the traditional challenge – the first captain to sail the Valerian Isles and gather enough silver to fill six treasure chests will be the next Commodore. Seize the dice and roll, you scurvy Orc lover!
Coins earn you silver, Grog gives you the power to re-roll your dice, Cannons let you attack merchant ships or opponents to take their silver, and Maps move your ship forward. Watch out for the curses though, because each one you roll means a silver coin lost to Exekratys, or more commonly known as Skull Island to true Corsairs.
Your Captain card gives you a special player power that could help you win, if you use it to your best advantage.
The first player to reach Skull Island will get all of the coins lost to cursed dice, but if that doesn't fill your sixth treasure chest, the race resets and you keep on sailing. And, if you no Captain gains their sixth treasure by the second time someone reaches Skull Island, the game ends and the Captain with the most Treasure and Silver wins the game!
-description from publisher
