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GMT Games  |  SKU: 1108-20 1108-25

Space Empires: 4X (Fifth Printing)

$96.95 CAD
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Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Jim Krohn Designer
  • 1–4 PlayersBest: 2Solo OK
  • 60–240 min Play time
  • 12 and up Age
  • ★ 7.7/ 10 BGG rating
  • #637 BGG rank
Complexity Heavier · 3.4 / 5

Awards & honors

  • 2011 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Nominee
  • 2011 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Winner
View all honors (3)
  • 2011 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Nominee
  • 2011 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Winner
  • 2011 Golden Geek Best Wargame Nominee
Game data from BoardGameGeek (opens in a new tab)


Note on 5th Printing: This 5th Printing will come in a 3" box. The game will be identical to the 4th Printing, except that we will correct any known errata. LIVING RULES

Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Make no mistake, all four "X's" are included in this game. This is a wargame where the purpose of building your empire is not to feel good about your achievement, but to destroy your enemies and burn their colonies. 

One difficulty in games of this genre is that they are often either overly simplistic or tediously detailed. Space Empires has been almost 20 years in the making and, during that time, many elegant solutions have been developed to keep the theme rich without a lot of rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes from scout to dreadnaught, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens, yet the rules are short and intuitive and the game can be finished on one sitting. This is NOT a game that is hard to get into. The playtest rules are only 8 pages long for the basic game and increase to 11 pages in length when the advanced rules are included.

Exploration is easy (well, easy for you, it is actually dangerous for your ships) and fun and reveals different terrain (such as asteroids and nebulas) that affect your movement and your combat. The map is mounted.

This is a game made by people who love the genre, but play other games too.

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