Atlantic Chase (2nd Printing)
Atlantic Chase (2nd Printing) is backordered and will ship as soon as it is back in stock.
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Jeremy White Designer
- 1–2 PlayersBest: 1, 2Solo OK
- 60–120 min Play time
- 14 and up Age
- ★ 8.2/ 10 BGG rating
- #2051 BGG rank
Awards & honors
- 2020 Golden Geek Best Wargame Nominee
- 2021 Charles S. Roberts Best Board Wargame Playing Components Nominee
View all honors (14)
- 2020 Golden Geek Best Wargame Nominee
- 2021 Charles S. Roberts Best Board Wargame Playing Components Nominee
- 2021 Charles S. Roberts Best Board Wargame Playing Components Winner
- 2021 Charles S. Roberts Best Board Wargame Rules Nominee
- 2021 Charles S. Roberts Best Board Wargame Rules Winner
- 2021 Charles S. Roberts Best Solitaire or Cooperative Board Wargame Nominee
- 2021 Charles S. Roberts Best Solitaire or Cooperative Board Wargame Winner
- 2021 Charles S. Roberts Best World War II Era Board Wargame Nominee
- 2021 Charles S. Roberts Best World War II Era Board Wargame Winner
- 2021 Charles S. Roberts Wargame of the Year Nominee
- 2021 Charles S. Roberts Wargame of the Year Winner
- 2021 Golden Geek Best Wargame Nominee
- 2022 Goblin Magnifico Nominee
- 2022 Summit Award Finalist
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Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare.
—description from the publisher
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