Kroko Togo
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Valéry Fourcade, Jean-Philippe Mars |
| Publisher | Zoch Verlag |
| Players | 2-6 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
In Galapa Go! (aka Kroko Togo), players have come across a newly discovered island teeming with animals both normal and not-so-normal. To be honest, they're mutants - animals with a giraffe body and alligator head. That kind of thing. Hunters are preparing to descend on the island to take home a few trophy animals, so it's up to you to save as many animals as you can. Save more than anyone else, and you win the game.
The game includes a deck of 30 animal cards – each showing one or two animals of the normal or mutant variety – along with 48 criteria cards and 18 special cards. Fifteen animals are laid out face-up on the table, then a player turns over a criteria card that shows animal-claiming restrictions (e.g., you cannot claim an animal card showing any part of a lion) or requirements (e.g. you can claim only those animal cards showing a blue starfish and a giraffe).
Each player has a color-coded island card, and once the criteria card is revealed, everyone races to slam their island card on an appropriate animal. Once everyone has done so or passed, they claim the card if it meets the criteria or lose a previously-claimed card if it doesn't.
Once most of the animals have been claimed, the second set of 15 animal cards is added to the table. Once at most one animal card is on the table, the game ends.
Galapa Go! contains two variants, one in which two criteria cards are revealed each round with animals being claimable only if they match both criteria cards, and a second in which the special criteria cards are shuffled into the deck at the start of play. These cards include conditions like claiming a non-mutant animal or claiming the animal that appears most or least frequently in play.
