Ambrosia (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Uwe Bursik |
| Publisher | Skellig Games |
| Players | 2-4 |
| Playing Time | 30-50 mins |
| Suggested Age | 8 and up |
Note: This game includes English and German.
In Ambrosia, 2-4 players move as bee colonies with their normal and special stones to fields with different scores.Clever placement and combination of the stones is necessary to score points and to obstruct the other players because dice and other random elements are not needed in Ambrosia. The player with the highest score at the end of the game wins. A modular game board with two different sides and optional event cards provide variety.
—description from the publisher
In Ambrosia ziehen 2-4 Spieler als Bienenvölker mit ihren Spiel- und Sondersteinen auf verschiedene Wertungsfelder.
Geschicktes Platzieren und Kombinieren der Steine ist notwendig, um Punkte zu machen und die anderen Spieler zu behindern, denn Würfel und andere Zufallselemente spielen bei Ambrosia keine Rolle. Wer am Ende die meisten Wertungspunkte hat, gewinnt das Spiel. Ein modularer Spielplan mit zwei unterschiedlichen Seiten und optionale Ereigniskarten sorgen für Abwechslung.
—description from the publisher (German)
