Dicetopia (Includes Solo, Faction and Meeple Pack)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Tobias Hall |
| Publisher | All Or None Games |
| Players | 2-4 |
| Suggested Age | 14 |
The neon-clad city of Dicetopia lies before you. A seething cauldron of petty thieves, devious corporations, and ruthless smugglers. Or in other words, the city of opportunity for you and your factions highly questionable motives! Unleash your agents to take over neighborhoods, snatch loot, perform shifty actions and carry out sneaky missions. Be the unbridled predator, you’ve hopefully never dreamt of being in real life, and lay the city before your feet!
Dicetopia is a quick strategic board game for 2-4 players with a playtime of 20-30 minutes. The game introduces a fresh mix of area control, dice manipulation, worker placement, and secret objectives. On a player's turn, they send out one of their agents to a neighborhood in the city. This single move determine the resource they'll collect, their control of that neighborhood, and what action they'll perform. When all agents has been deployed after six rounds, the ultimate goal is to score the highest points based on the neighborhoods players dominates, the die resources they have, and their secret missions.
The game has a randomized set-up and comes with 10 different factions, 40 unique missions and 10 game-changing scenarios to make sure no game ever feel the same!
