Trick'n Treat (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Icerain Lin |
| Publisher | Icerain Games |
| Players | 3-5 |
| Playtime | 10-20 mins |
| Suggested Age | 12 and up |
Trick’n Treat is a trick-taking game with cooperative and competitive modes! Venture out in costumes on Halloween and collect candies, but beware of the ghosts who can bring you all sorts of cute surprises.
Players follow standard trick-taking rules without a trump suit, with one candy card being selected for scoring after each trick. Players can play ghost cards that always follow suit and trigger special effects. After resolution, ghost cards are added to the Trick-winner's hand. In Cooperative Mode, each player needs to collect 4 different candy cards. In Competitive Mode, players are divided into two teams; the team that collects all ghost cards loses the game, otherwise the team with the higher score wins.
—description from the designer
