Tricky Trunks (aka Bubble Jungle)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Brian Weinstock |
| Publisher | Blue Orange Games |
| Players | 2-4 |
| Playtime | 10 mins |
| Suggested Age | 5 and up |
How skillful of an elephant can you prove yourself to be? Can you pick up only what you're instructed — and more importantly, can you do it faster than anyone else?
In Bubble Jungle, a.k.a. Tricky Trunks, each player has a plastic elephant device that includes a long tube through which the player can pick up colored balls that are mixed in a box at the start of play. The game includes 48 balls, eight each in six colors.
At the start of a round, a challenge card is revealed, showing that players need to pick up all balls of the color facing them, or a specific number of balls in specific colors, or any eleven balls (thereby filling their trunk). Whoever completes the challenge first — hitting the target exactly with nothing extra — claims the challenge card, and whoever first collects ten challenge cards wins!
