Pirates Under Fire
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designers |
Marco Canetta Stefania Niccolini |
| Publisher | Explor8 |
| Players | 2 |
| Playing Time | 25-35 mins |
| Suggested Age | 10 and up |
Pirates Under Fire is an original, tactical, and dynamic two-player tile game that lasts 30 minutes and that can be played from 10 years old.
Each player is a pirate in charge of a fleet; each ship is numbered from 1 to 9, each of them having a special ability. The goal of the game is to deploy your ships to form combinations while performing their effects.
Players perform their turns one after another by laying a ship on a sea space. They apply the effect of the sea space and the effect of the ship tile. This is the main action. They can also perform an optional action: buying a mercenary ship by paying its cost. The game ends when each player has played 16 turns.
At the end of the game, players score victory points (VPs) for:
• the combinations made (three or more ship tiles laid side by side with identical numbers or forming a sequence of increasing or decreasing numbers),
• the ships laid in the opponent player's sea side,
• some mercenary ships, and
• the VP tokens collected during the game.
The player with the most VPs wins.
—description from the publisher
