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Orange Nebula  |  SKU: ONB0100

Vindication (New Edition)

$115.95 CAD
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Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Marc Neidlinger Designer
  • 2–5 PlayersBest: 4
  • 45–150 min Play time
  • 13 and up Age
  • ★ 7.8/ 10 BGG rating
  • #313 BGG rank
Complexity Heavier · 3.1 / 5

Awards & honors

  • 2018 Board Game Quest Awards Best Game from a Small Publisher Nominee
  • 2018 Board Game Quest Awards Best Game from a Small Publisher Winner
View all honors (4)
  • 2018 Board Game Quest Awards Best Game from a Small Publisher Nominee
  • 2018 Board Game Quest Awards Best Game from a Small Publisher Winner
  • 2018 Board Game Quest Awards Best Production Values Nominee
  • 2018 Cardboard Republic Daredevil Laurel Nominee
Game data from BoardGameGeek (opens in a new tab)


Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.

Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.

You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.

There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

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