Solar Sphere: Expansions
Solar Sphere: Expansions is backordered and will ship as soon as it is back in stock.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Jonny Pac Designer
- 1–5 PlayersBest: 3, 4Solo OK
- 60–120 min Play time
- 14 and up Age
- ★ 7.4/ 10 BGG rating
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The Solar Sphere Expansions box contains the White Dwarf and Corporation Robots modules, and additional components to support a fifth player.
With the construction of Solar Sphere #1 underway, The Corporation has set its sights on a nearby White Dwarf. You can now choose to survey the White Dwarf to gain valuable resources and opportunities. The White Dwarf expansion adds a unique rondel mechanism, where you can chose to move a meeple up to the value of your die, or if you have upgraded the White Dwarf location, you can move two meeples for extra rewards!
The Corporate Robots expansion adds a set of cards and meeples that act as remote access to worker locations. Install the cards into your command centre and deploy the meeple robots to locations to fully upgrade that location's power! You can then access that location from your command centre.
A fifth player can also now join the table with all the components needed to do so.
Are you ready to expand the Solar Sphere?
—description from the publisher
Solar Sphere: Expansions is backordered and will ship as soon as it is back in stock.
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