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GMT Games  |  SKU: 1101-18 1101-22 GMT1101-22
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Sekigahara: The Unification of Japan (5th Printing)

$81.95 CAD
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Game details

  • Matt Calkins Designer
  • 2 PlayersBest: 2
  • 180 min Play time
  • 14 and up Age
  • ★ 8.0/ 10 BGG rating
  • #236 BGG rank
Complexity Medium · 2.8 / 5

Awards & honors

  • 2011 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee
  • 2011 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Winner
View all honors (6)
  • 2011 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee
  • 2011 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Winner
  • 2011 Charles S. Roberts Best Board Game Graphics Nominee
  • 2011 Golden Geek Best Wargame Nominee
  • 2012 Golden Geek Best Wargame Nominee
  • 2012 Golden Geek Best Wargame Winner
Game data from BoardGameGeek (opens in a new tab)


Sekigahara
 is a three-hour, low-complexity block wargame based on Tokugawa's campaign in 1600 that would unify Japan for over 250 years.

The game features some unusual mechanisms:

  • No dice are used; combat is decided with cards. Blocks = armies & cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight.
  • Legitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds.
  • The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way it 'feels' something like an actual campaign.
  • Each player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed (and the time frame compact) so skirmishing will occur all over the island.

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