I love the detail and historical accuracy of this game. The production values for this game are very high.
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.
Designers |
Colby Dauch J. Arthur Ellis Andrea Mezzotero |
Publisher | Plaid Hat Games |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansions |
Crystal Clans: Shadow Clan |
Additional Info |
228133/crystal-clans
http://boardgamegeek.com/boardgame/228133/crystal-clans/forums/63
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Tight design, beautiful artwork, quick and tactical gameplay. One thing that would've made it better is the addition of some sort of RNG or a way to hide unit information from the other player. As it is, with all unit stats and abilities in plain view, most matches get bogged down as you try to calculate the outcome of each move and engagement in advance and painstakingly optimize your turn. Sure, the combat cards played from hand/deck add a degree of unpredictability, but that does nothing to prevent to instinctive AP that sets in after the first couple of turns.
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I love the detail and historical accuracy of this game. The production values for this game are very high.
Legendary: A Marvel Deck Building Game – 2099
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.