Captain Black (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Reiner Knizia |
| Publisher | Ravensburger Spieleverlag GmbH |
| Players | 2-4 |
| Playtime | 30-50 mins |
| Suggested Age | 6 and up |
Note: This game is in German. Loose translate of the rules can be found here.
Captain Black is a cooperative board game with an electronic game master and a 3D pirate ship. The goal is to protect the pirate ship of Captain Black's ghost against all dangers and reach his treasure island in a given but unknown number of rounds.
After assembling the pirate ship from the box and provided parts, you select the difficulty and activate the figurine of Captain Black's ghost, the electronic game master.
A player round consists of rolling the die, moving up to the rolled number of spaces on the ship with his sailor, moving and activating the Captain, and solving the present or announced tasks at the location: fighting pirates, sea creatures, rats, fires, leaks or some mini games: blind snatching of items, throwing cubes, push ups/knee bends, etc. If all of these tasks are solved before night falls (i.e., the number of rounds is reached), the sailors have won; if night falls or the ship sinks or is seized by the pirates, the game is lost.
The Captain is powered by batteries and directed by plastic platforms on each ship location. The output is acoustic.
