Passengers
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Joost Das |
| Publisher | FableSmith |
| Players | 4-8 |
| Playtime | 30-50 mins |
| Suggested Age | 12 and up |
On the riverbanks of Limbo, cloaked and masked individuals patiently wait for a sign from you. At a wave of your hand, you will place them in one of the boats that are bobbing on the oddly colored water below.
Most of these figures are honest and good Souls that try to reach the eternal bliss of the Afterlands beyond. Some, however, are devious Demons that hope to get smuggled across by one of your corrupted colleagues!
So who do you trust and why? Which boat can be safely sent out?
Or maybe it's you that is working in secret with the other Demon smugglers in play...
Each round, passengers are placed facedown in one of two boats. When placed, unique Gifts are collected that will help their owner to figure out who might be trusted and which boat will score highest for their team. Finally, all players will vote on the boat that they will sent out to the Afterlands.
Passengers is a game of tactical communication, about knowing when to share information and when to remain silent. When to be honest and when to bluff in order for your team to win.
—description from the designer
