Penny Lane
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Justin Blaske Mel Primus |
| Publisher | Sparkworks |
| Players | 2-5 |
| PLaytime | 30-60 mins |
| Suggested Age | 12 and up |
Penny Lane is a worker placement game for 2-5 players in which players compete to build the most prosperous city avenue. You can build residences, shops like the Confectioners, and attractions like the Penny Arcade! You'll also need to employ citizens to generate income for your lane. Penny Lane also has a tableau-building component, where players can get bonus points or currency by aligning their buildings with different "links."
Each round consists of an action phase followed by an upkeep phase. In the action phase, a player can either select a Main Street action or pass. The action phase repeats until each player has passed.
To take a Main Street action, a player must choose from the communal Main Street cards, and place the required number of pennies on the open action space. The player then carries out the effect of that card. Possible actions include purchasing a building, placing a worker, rearranging buildings, or claiming the Mayor meeple to become the new 1st player.
Each player places purchase buildings in their lane. If they're able to connect a penny link, they get an extra penny at the end of each upkeep phase. If they're able to connect a victory point link, they get an extra victory point at the end of the game.
In the upkeep phase, all players gain 1 penny. Players then resolve all effects in their lane as indicated by the upkeep symbol and their penny links.
The final round is triggered when one player has 10 or more points on their lane, and the player with the most victory points wins!
