Rock Me Archimedes
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Matt Buchanan |
| Publisher | Marbles: The Brain Store |
| Players | 2 |
| Playing Time | 15 mins |
| Suggested Age | 5 and up |
Rock Me Archimedes is a two player abstract game requiring both strategy and dexterity. The game is named after the ancient Greek mathematician, famous for describing the principle of the lever.
The game consists of: a wooden board affixed to a rounded base, forming a teeter-totter assembly; 14 white marbles and 14 black marbles; and a specially numbered die. The length of the board is engraved with a grid of spaces in which to fit the marbles, 16 rows of 3 spaces each. The goal of the game is for the winning player to move at least 4 of his marbles to one end of the board without either end of the board touching the table at any time.
The game begins with no marbles on the board, and the board balanced level. Each player receives 14 marbles of one color, and chooses one end of the board as his goal. On the player's move, the player may choose to either place a marble in one of the two central rows of the board, or to roll the die. The die will indicate a number from one to three. The player may then move any of his marbles already on the board the number of spaces indicated by the die roll. The player may move a single marble, or split the move between two or more marbles. Marbles may be moved in any direction except diagonally. The player may jump the opposing player pieces, but not his own. If at any time during the move either end of the board touches the table, the player loses and the game ends. Otherwise, the first player to place four of his marbles in his goal spaces (last two rows on the end of the board) wins the game. The rules also contain several variants of the basic game.
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