A Castle for All Seasons
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designers | |
| Publisher | Rio Grande Games |
| Players | 2-4 |
| Playtime | 60 mins |
| Suggested Age | 10 and up |
| Honors |
A new castle is being built for the king, and lots of workers are coming from far away to make their contribution.
Each player is a master builder, who will have to make a tactical choice from a number of character cards each turn. But watch out, the character cards also cause interaction, making for a surprising and varied game. Only when the points are counted at the end of the game, the victor will be known!
Players use cards from their hands to take actions. These are revealed simultaneously and then resolved in a set order. One of the cards allows a player to pick the cards back up into their hand, allowing them to reuse cards previously played.
Players collect resources and money, and build buildings. Once a building is built, the tile is moved to reveal spaces for workers. These spaces give bonus points at the end of the game. The person with the most points at the end of the game is the winner.
