Caper Cards: Bells Hells
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Manny Vega |
| Publisher | Darrington Press |
| Players | 1-4 |
| Playtime | 15-30 mins |
| Suggested Age | 12 and up |
In this cooperative card game, assemble the Bells Hells adventuring party of Critical Role Campaign 3 to pull off a daring heist. You’ll aim to play your Crew cards strategically as a team, hoping to exceed the value of the treasure you’re pursuing without going over 21. Each Crew card bears gorgeous art of the teammate, the card’s numerical value, and an ability, such as Chetney’s ability to be played as either a 6 or a 9. Play is quick, with gameplay lasting around 20 minutes, and you can play it with up to 4 players, including a solo mode.
The game comes in a compact box containing 24 Crew Cards (3 of each member of Bells Hells), 1 Risk Card, 10 unique Reward Cards, and a Player 1 Marker Card. With these cards, players can work together to plan and execute their heist.
