Mystic Lands
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
John D. Clair |
| Publisher | Alderac Entertainment Group |
| Players | 2-4 |
| Playtime | 40-75 mins |
| Suggested Age | 12 and up |
Step into the Age of Creation with Mystic Lands — the exciting new chapter in the world of Mystic Vale where every picture tells a story! Many millennia ago, before the Blight’s corruption, powerful entities known as Druids helped shape the lands. To them, many years were but as a single day or night, and they invested this vast time into creating a world of unparalleled beauty. They drew mana from the land, the beasts, and the waters to weave magic and bring new life to the world. They balanced the sun and the rain to create harmony. And they journeyed on pilgrimages to each other’s sacred places -- the Vales -- to enrich their spirits and learn more of Creation’s mysteries. You are one of these Druids in the Age of Creation, and it is your turn to craft the beautiful fledgling world of Mystic Lands. As a Druid with an evolving domain, you must seize the ancient mechanisms of the land to shape its flora, fauna, and magic, ushering in an era of fertility and growth. When you are the active player, you buy Advances to upgrade cards in your Land and enchant Vales to access various effects and rewards. You will cycle through your deck of cards over the course of the game, and it grows in power as you add Advances to cards and use Vales for their effects. In general, you play cards to your Land area, add Advances to those cards, then put them in your Discard area. When your deck runs out of cards, shuffle the cards in your Discard to form a new deck. The first player to reach or exceed 25 Victory Points or place 10 of their Vale cubes triggers the end of the game. After other players play a final Day and Dusk phase, everyone counts the totals of their score track, Vale cards, and Advances. The player with the most Victory Points wins! —description from the publisher
