The Plan
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Ken Gruhl Quentin Weir |
| Publisher | R&R Games |
| Players | 2-6 |
| Playtime | 20-40 mins |
| Suggested Age | 8 and up |
The Plan is a fast-paced, light, card-management game with set-collection goals. In this simultaneous-play game, players form teams of expert thieves and attempt to steal valuable treasures from the museum in a series of heists. Each round, new treasures become available. However, treasures may be stolen only by experts in the specific field. The masterminds must try to assemble the best team to send in. The treasures collected range from valuable jewels, to ancient artifacts, to priceless paintings, so the team assembled must match the treasure available.
To play, each mastermind commits to their team by choosing one card from their hand. These are called "plan cards", and they have a variety of experts on each card. Players keep their teams hidden until everyone is ready to reveal their cards at once.
The smallest teams get to collect treasures first, but teams with more experts can collect more items. However, larger teams move slower, so treasures may not be available when they arrive. Teams with matching experts cancel each other out, so players must form the right teams, while also sending them in at the right time.
The game ends when the treasures have been collected. Each item is worth victory points, and complete sets of any treasure earn extra bonus points. Whoever has the most points wins!
