Vejen (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Thomas Nielsen Kai Starck |
| Publisher | Spielefaible |
| Players | 2-4 |
| Playtime | 60-120 mins |
| Suggested Age | 12 and up |
Note: This game is in both German/English instruction.
In Vejen, players slip into the role of traders in the late Middle Ages. On many small paths which connect villages in Denmark and Germany, players must set up trading houses, upgrade their ox cart, buy goods, travel long distances, and resell goods. The game has both a Danish and a German currency, which can change at any time.
A game lasts twelve rounds, with each round being divided into four phases:
1. Event phase
2. Income phase
3. Action phase
4. Round-end phase
5. Evaluation phase (only after round 12)
At the beginning of an event phase, a new event tile is revealed. An event consists of two parts, one part changing the bid price and the other having events that change the interaction between the players, restrict movement on the game board, or similar.
During the income phase, each player receives resources from the trading houses they've built.
The main phase is the action phase, during which players can buy resources, build buildings, travel over the Haerveje, and sell resources in other places. You always have to keep an eye on the price in order to sell as profitably as possible. They can accept assignments to get more profit.
Only those who expand their trading network and develop their oxcart will be able to win in the end.
