Key Market: Second edition (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | David Brain |
| Publisher | R&D Games |
| Players | 2-4 |
| Playtime | 90 mins |
| Suggested Age | 12 and up |
Originally released in 2010, designer David Brain and developer Richard Breese have now re-visited Key Market, adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience.
All of the guilds have been re-evaluated based on ongoing playing experiences and comments, including the Key Worker guild. So you will find previous strategies may no longer be effective or possible.
In Key Market each player controls an extended family of workers. Over the course of two years, players will organise their workers in an attempt to turn their initial scanty resources into a thriving economic system.
After an initial set up phase, the game is played over eight seasons. Each season has three distinct phases, during which players may take a variety of actions. The topography, weather, and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition, resources and luxuries may be bought and sold in the market, or gold and favours sought and acquired. Other workers may be sponsored to join the powerful guilds, where they will acquire skills as they gain promotion to become craftsmen or even the guild master.
Turn order throughout the game is determined by the player’s position on the season track, which changes at the end of each season. At the end of the game, the player who has acquired the most gold will win the game.
