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Alderac Entertainment Group  |  SKU: AEG1050
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Mystic Lands *PRE-ORDER*

$87.95 CAD
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ETA Q1 2027

Free shipping from $175 in ON and QCFree shipping by province
ON, QC
from $175
MB, SK
from $200
AB, BC, NB, NS
from $225
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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • John D. Clair Designer
  • 1–4 PlayersSolo OK
  • 40–75 min Play time
  • 10 and up Age
  • ★ 8.0/ 10 BGG rating
Complexity Medium · 2.0 / 5
Game data from BoardGameGeek (opens in a new tab)

Step into the Age of Creation with Mystic Lands — the exciting new chapter in the world of Mystic Vale where every picture tells a story!

Many millennia ago, before the Blight’s corruption, powerful entities known as Druids helped shape the lands. To them, many years were but as a single day or night, and they invested this vast time into creating a world of unparalleled beauty. They drew mana from the land, the beasts, and the waters to weave magic and bring new life to the world. They balanced the sun and the rain to create harmony. And they journeyed on pilgrimages to each other’s sacred places -- the Vales -- to enrich their spirits and learn more of Creation’s mysteries. You are one of these Druids in the Age of Creation, and it is your turn to craft the beautiful fledgling world of Mystic Lands.

As a Druid with an evolving domain, you must seize the ancient mechanisms of the land to shape its flora, fauna, and magic, ushering in an era of fertility and growth. When you are the active player, you buy Advances to upgrade cards in your Land and enchant Vales to access various effects and rewards. You will cycle through your deck of cards over the course of the game, and it grows in power as you add Advances to cards and use Vales for their effects.

In general, you play cards to your Land area, add Advances to those cards, then put them in your Discard area. When your deck runs out of cards, shuffle the cards in your Discard to form a new deck. The first player to reach or exceed 25 Victory Points or place 10 of their Vale cubes triggers the end of the game. After other players play a final Day and Dusk phase, everyone counts the totals of their score track, Vale cards, and Advances. The player with the most Victory Points wins!

—description from the publisher

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